Mod Project Setup – Arma Reforger

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(Fix category from Modding to Modding/Tutorials)
 
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== Prerequisites ==
== Prerequisites ==


* {{GameCategory|armaR|link= y}} installed
* {{GameCategory|armaR|link= y}} installed
* [[Arma Reforger:Workbench|Workbench]] installed
* {{GameCategory|armaR|Modding|Official Tools|text= Workbench}} installed




== Workbench Launcher Setup ==
Before creating a new project, it is necessary to set Enfusion Workbench Launcher so it knows where Reforger data is located. Reforger data is essential for Workbench to function correctly so its important
There are two ways how to prepare Workbench for creation of the addon - automatic & manual - which are described below
=== Preparing Data ===
By default, every time '''Arma Reforger (game)''' is launched, executable will automatically add hidden link to the data '''ArmaReforger.gproj''' in Windows Register. 
It might happen though, that automatic detection is not working (f.e. installation dir was moved) and because of that, '''it is recommended to manually add ArmaReforger.gproj''' to Project list
==== Adding Arma Reforger Project ====
# Start the Workbench either through Steam ({{hl|Tools > Arma Reforger Tools > START}}) or by double-clicking '''ArmaReforgerWorkbenchSteam.exe''' located in the Workbench installation directory.<br>The following screen will appear:<br>[[File:armareforger_modsetup-launcherwindow-reforgernotfound.png]]
# Click "Add Existing" button
# Browse to {{hl|ArmaReforger.gproj}} (located in {{hl|&lt;{{armaR}} installation directory&gt;\addons\data\ArmaReforger.gproj}}) and select it
#{{armaR}} project is now listed in the Projects window.<br>[[File:armareforger_modsetup-launcherwindow-reforgerfound.png]]
==== Adding Other Existing Projects ====
Other projects, like dependencies, can be added one by one via '''Add Existing Project''' as described above or by using '''Scan for Projects''' button.
* Click on '''+ Add Project''' button
* Select '''Scan for Projects''' from the list
* Select folder where you have addons located, which you want to use as dependencies
* Confirm selection
[[File:armareforger-modsetup-scan-for-projects.gif]]
Now you can either try to launch one of those mods or use them as dependencies
{{Feature|informative|Projects list is stored in user profile. You can use different profile via [[Arma_Reforger:Startup_Parameters#profile|-profile]] command line parameter, allowing you to have '''set of mods''' for various occasions or for '''different version of game'''.
[[File:armareforger-modsetup-profile-cli.png]]}}
== Project Creation ==
== Project Creation ==


* Start the Workbench either through Steam ({{hl|Tools > Arma Reforger Tools > START}}) or by double-clicking '''ArmaReforgerWorkbenchSteam.exe''' located in the Workbench installation directory.<br>The following screen will appear:<br><!--
* Open Enfusion Workbench Launcher if you don't have it already open.<br><!-- -->[[File:armareforger_modsetup-launcherwindow-reforgerfound.png]]<br><!-- -->This interface displays existing projects known to Workbench and will later display the current creation; an existing project is openable by selecting it and clicking '''Open''' to edit it.
-->[[File:armareforger_modsetup-launcherwindow-reforgerfound.png]]<br><!--
-->This interface displays existing projects known to Workbench and will later display the current creation; an existing project is openable by selecting it and clicking '''Open''' to edit it.
* Click "'''Create New'''" to open the project creation interface
* Click "'''Create New'''" to open the project creation interface
{|
{|
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** the project's name can only contain '''letters''', '''numbers''', '''spaces''' and the following symbols: '''-''' (dash) '''_''' (underscore) and '''.''' (dot).
** the project's name can only contain '''letters''', '''numbers''', '''spaces''' and the following symbols: '''-''' (dash) '''_''' (underscore) and '''.''' (dot).
* Confirm or edit the project's location<!--
* Confirm or edit the project's location<!--
-->{{Feature|important|Be sure to pick a location where the current Windows user has write permissions (e.g {{hl|C:\Users\Username\Documents}} - '''not''' {{hl|C:\Program Files}}).}}<!--
-->
*{{Feature|warning|Do not create projects in '''OneDrive''' directories - such project will fail to load! }}{{Feature|important|Be sure to pick a location where the current Windows user has write permissions (e.g {{hl|C:\Users\Username\Documents}} - '''not''' {{hl|C:\Program Files}}).}}<!--
-->{{Feature|informative|
-->{{Feature|informative|
The default project directory's location is {{hl|%userProfile%\Documents\My Games\ArmaReforgerWorkbench\addons}}; the default project name (and directory name) is {{hl|New Enfusion Project}} - it can only contain letters, numbers, ampersands, spaces, dashes, dots and underscores.
The default project directory's location is {{hl|%userProfile%\Documents\My Games\ArmaReforgerWorkbench\addons}}; the default project name (and directory name) is {{hl|New Enfusion Project}} - it can only contain letters, numbers, ampersands, spaces, dashes, dots and underscores.
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** {{armaR}} is a default dependency: an {{armaR}} mod needs {{armaR}} data to run properly
** {{armaR}} is a default dependency: an {{armaR}} mod needs {{armaR}} data to run properly
* Click "'''OK'''" to create the project.
* Click "'''OK'''" to create the project.
{{Messagebox|Dependencies of created project can be later changed in [[Arma_Reforger:Resource_Manager:_Options#Dependencies|Resource Manager Options]]|✩|#88cc88}}''Et voilà !'' The project is created and the Workbench [[Arma Reforger:Resource Manager|'''Resource Manager''']] is waiting for input.
{{Feature|informative|The {{hl|addon.gproj}} file can be renamed to have a more fitting name; the project will then need to be re-added to the Projects list on Workbench opening.}}
{{Messagebox|'''Recommended read''':
* {{GameCategory|armaR|Modding|Official Tools|text= Tools Documentation}} - for general knowledge about using Workbench
* {{GameCategory|armaR|Modding|Tutorials|Assets|text= Asset Creation Tutorials}} - if you intend to create or modify assets, like changing weapon parameters or adding new vehicle
* {{GameCategory|armaR|Modding|Tutorials|Scripting|text= Scripting Tutorials}} - this category contains various pages explaining how to create your first script
* {{GameCategory|armaR|Modding|Tutorials|Scenario|text= Scenario Creation Tutorials}} - tutorials explaining how to create your first scenario in World Editor
* {{GameCategory|armaR|Modding|Tutorials|Terrains|text= Terrain Tutorials}} - tutorials containing information how to create your first terrain
|📖|lightgrey}}
== Managing Projects ==
=== Launching Project ===
When launching Enfusion Workbench Launcher second and after projects were added to the list, launching of mods can be done in following ways:
* By double clicking with {{Controls|LMB}} on mod (either tile or element in list view)
* By clicking on it with with {{Controls|rmb}} and selecting option "'''Open'''" (1) from context menu
[[File:armareforger-modsetup-open-project.png]]


''Et voilà !'' The project is created and the Workbench is waiting for input.
==== With Mods ====
[[File:armareforger-modsetup-open-with-presets.png|thumb|Launching mod with additional mods and preset menu]]
Launching your project with other addons, which are '''not dependencies''', can be done via '''Open with Addons''' '''(2 on picture above)''' option which is available in context menu visible after pressing on mod in list with {{Controls|rmb}}. After selecting this option, a new menu '''''- Open project with additional addons''''' (similar to one, used for setting dependencies) -  will show up  and you will be able to select your dependencies.


{{Feature|informative|The {{hl|addon.gproj}} file can be renamed to have a more fitting name; the project will then need to be re-added to the Projects list on Workbench opening.}}
===== Presets =====
List of additionally launched mods in '''''Open project with additional addons''''' menu is saved and restored when using this option. Additionally, selections of those addons is stored in '''Presets,''' which you can use to switch between specific mod sets. '''Presets''' are shared for all addons listed in '''Enfusion Workbench Launcher.'''
 
'''You can select one of the 8 presets''' by clicking on '''Preset ''x''''' list box in top right corner of the window'''.'''
 
=== Removing Projects ===
Projects can be removed by Enfusion Project List by clicking on them with {{Controls|rmb}} and then selecting '''Remove from List''' option. This will remove project '''only from the list''' and data itself will remain intact.
 
[[File:armareforger-modsetup-removing-project.png]]
 
=== Projects View ===
It is possible to switch between List & Grid view. To do so, click on '''cog''' icon in top right corner and select one of the views from the context menu.


[[File:armareforger-modsetup-list-grid-view.gif|alt=]]
== Experimental Branch ==


It is also possible to create and publish projects using Experimental Branch of the tools. For more info, head out to [[Arma Reforger:Experimental Branch|'''Experimental Branch''']] page.
== Troubleshooting ==
== Troubleshooting ==


=== {{armaR}} project is not found in the Projects window ===
=== {{armaR}} project is not found in the Projects window ===


[[File:armareforger_modsetup-launcherwindow-reforgernotfound.png]]
* You need to add '''Arma Reforger game project''' ('''not your project!''') to the list. See instructions listed in [[Arma Reforger:Mod Project Setup#Adding Arma Reforger Project|Adding Arma Reforger Project]] section
{{Feature|important|Be sure to use the adequate Workbench to open the corresponding data. Using default Workbench to open e.g Experimental branch data may result in errors!}}
 
 
{{GameCategory|armaR|Modding|Tutorials}}


# Click "Create New" to bring the following pop-up<br>[[File:armareforger_modsetup-reforgernotfound.png]]
=== Arma Reforger Workbench loads without selected mod ===
# Browse to {{hl|ArmaReforger.gproj}} (located in {{hl|&lt;{{armaR}} installation directory&gt;\addons\data\ArmaReforger.gproj}}) and select it - the Workbench will confirm the proper setup<br>[[File:armareforger_modsetup-reforgerfound.png]]
Make sure that all dependencies of your mod are visible in the Workbench project list. This also includes dependencies of dependencies!
# {{armaR}} project is now listed in the Projects window.<br>[[File:armareforger_modsetup-launcherwindow-reforgerfound.png]]


{{Feature|important|Be sure to use the adequate Workbench to open the corresponding data. Using default Workbench to open e.g Experimental branch data may result in errors!}}
Usually you will find following error in '''Log Console'''<enforce>
INIT        : Workbench startup
INIT        : Workbench Init Engine
  ENGINE    (E): Addon 'SampleMod' dependency '5614E48126E3ADF2' can't be added
</enforce>
 
 
 
This means, that addon ''5614E48126E3ADF2'' was not found and due to that, '''SampleMod''' cannot be loaded. Workbench will still launch but it will skip all mods which couldn't be loaded and quite often only ArmaReforger addon will be loaded. To find name of that name, you can for instance try to find it on workshop, by adding GUID to the end of link https://reforger.armaplatform.com/workshop/ (f.e. https://reforger.armaplatform.com/workshop/5614E48126E3ADF2 ). If this is a local mod, then search for that specific GUID in local addons that you have created.
 
Instruction how to add mod to Enfusion Workbench Launcher project list can be [[Arma Reforger:Mod Project Setup#Adding Other Existing Projects|found above]].
 
===== Empty dependency =====
In some cases, you might end up with dependency with empty dependency (<nowiki>''</nowiki>) which most likely was done by trying to remove dependency in incorrect way.<enforce>
INIT        : Workbench startup
INIT        : Workbench Init Engine
  ENGINE    (E): Addon 'SampleMod' dependency '' can't be added
</enforce>




{{GameCategory|armaR|Modding|Tutorials}}
In such scenario it might be necessary to open mentioned mod .gproj file in text editor (like notepad) and manually remove <nowiki>''</nowiki> dependency from '''Dependencies''' array.

Latest revision as of 09:08, 30 July 2024

Prerequisites


Workbench Launcher Setup

Before creating a new project, it is necessary to set Enfusion Workbench Launcher so it knows where Reforger data is located. Reforger data is essential for Workbench to function correctly so its important

There are two ways how to prepare Workbench for creation of the addon - automatic & manual - which are described below

Preparing Data

By default, every time Arma Reforger (game) is launched, executable will automatically add hidden link to the data ArmaReforger.gproj in Windows Register.

It might happen though, that automatic detection is not working (f.e. installation dir was moved) and because of that, it is recommended to manually add ArmaReforger.gproj to Project list

Adding Arma Reforger Project

  1. Start the Workbench either through Steam (Tools > Arma Reforger Tools > START) or by double-clicking ArmaReforgerWorkbenchSteam.exe located in the Workbench installation directory.
    The following screen will appear:
    armareforger modsetup-launcherwindow-reforgernotfound.png
  2. Click "Add Existing" button
  3. Browse to ArmaReforger.gproj (located in <Arma Reforger installation directory>\addons\data\ArmaReforger.gproj) and select it
  4. Arma Reforger project is now listed in the Projects window.
    armareforger modsetup-launcherwindow-reforgerfound.png

Adding Other Existing Projects

Other projects, like dependencies, can be added one by one via Add Existing Project as described above or by using Scan for Projects button.

  • Click on + Add Project button
  • Select Scan for Projects from the list
  • Select folder where you have addons located, which you want to use as dependencies
  • Confirm selection

armareforger-modsetup-scan-for-projects.gif

Now you can either try to launch one of those mods or use them as dependencies

Projects list is stored in user profile. You can use different profile via -profile command line parameter, allowing you to have set of mods for various occasions or for different version of game. armareforger-modsetup-profile-cli.png

Project Creation

  • Open Enfusion Workbench Launcher if you don't have it already open.
    armareforger modsetup-launcherwindow-reforgerfound.png
    This interface displays existing projects known to Workbench and will later display the current creation; an existing project is openable by selecting it and clicking Open to edit it.
  • Click "Create New" to open the project creation interface
Vanilla Arma Reforger
Modded Arma Reforger
  • Enter the project's name
    • the project's name can only contain letters, numbers, spaces and the following symbols: - (dash) _ (underscore) and . (dot).
  • Confirm or edit the project's location
  • Do not create projects in OneDrive directories - such project will fail to load!
    Be sure to pick a location where the current Windows user has write permissions (e.g C:\Users\Username\Documents - not C:\Program Files).
    The default project directory's location is %userProfile%\Documents\My Games\ArmaReforgerWorkbench\addons; the default project name (and directory name) is New Enfusion Project - it can only contain letters, numbers, ampersands, spaces, dashes, dots and underscores.
  • Pick the project's dependencies:
    • dependencies are other projects (and/or mods) on which the current project relies to work
    • a project cannot be loaded if a dependency is missing
    • the dependency link is one-way: a dependency does not need the current project in order to be loaded
    • Arma Reforger is a default dependency: an Arma Reforger mod needs Arma Reforger data to run properly
  • Click "OK" to create the project.
Dependencies of created project can be later changed in Resource Manager Options

Et voilà ! The project is created and the Workbench Resource Manager is waiting for input.

The addon.gproj file can be renamed to have a more fitting name; the project will then need to be re-added to the Projects list on Workbench opening.
📖
Recommended read:

Managing Projects

Launching Project

When launching Enfusion Workbench Launcher second and after projects were added to the list, launching of mods can be done in following ways:

  • By double clicking with Left Mouse Button on mod (either tile or element in list view)
  • By clicking on it with with Right Mouse Button and selecting option "Open" (1) from context menu

armareforger-modsetup-open-project.png

With Mods

Launching mod with additional mods and preset menu

Launching your project with other addons, which are not dependencies, can be done via Open with Addons (2 on picture above) option which is available in context menu visible after pressing on mod in list with Right Mouse Button. After selecting this option, a new menu - Open project with additional addons (similar to one, used for setting dependencies) - will show up and you will be able to select your dependencies.

Presets

List of additionally launched mods in Open project with additional addons menu is saved and restored when using this option. Additionally, selections of those addons is stored in Presets, which you can use to switch between specific mod sets. Presets are shared for all addons listed in Enfusion Workbench Launcher.

You can select one of the 8 presets by clicking on Preset x list box in top right corner of the window.

Removing Projects

Projects can be removed by Enfusion Project List by clicking on them with Right Mouse Button and then selecting Remove from List option. This will remove project only from the list and data itself will remain intact.

armareforger-modsetup-removing-project.png

Projects View

It is possible to switch between List & Grid view. To do so, click on cog icon in top right corner and select one of the views from the context menu.

Experimental Branch

It is also possible to create and publish projects using Experimental Branch of the tools. For more info, head out to Experimental Branch page.

Troubleshooting

Arma Reforger project is not found in the Projects window

Be sure to use the adequate Workbench to open the corresponding data. Using default Workbench to open e.g Experimental branch data may result in errors!

Arma Reforger Workbench loads without selected mod

Make sure that all dependencies of your mod are visible in the Workbench project list. This also includes dependencies of dependencies!

Usually you will find following error in Log Console

INIT : Workbench startup INIT : Workbench Init Engine ENGINE (E): Addon 'SampleMod' dependency '5614E48126E3ADF2' can't be added


This means, that addon 5614E48126E3ADF2 was not found and due to that, SampleMod cannot be loaded. Workbench will still launch but it will skip all mods which couldn't be loaded and quite often only ArmaReforger addon will be loaded. To find name of that name, you can for instance try to find it on workshop, by adding GUID to the end of link https://reforger.armaplatform.com/workshop/ (f.e. https://reforger.armaplatform.com/workshop/5614E48126E3ADF2 ). If this is a local mod, then search for that specific GUID in local addons that you have created.

Instruction how to add mod to Enfusion Workbench Launcher project list can be found above.

Empty dependency

In some cases, you might end up with dependency with empty dependency ('') which most likely was done by trying to remove dependency in incorrect way.

INIT : Workbench startup INIT : Workbench Init Engine ENGINE (E): Addon 'SampleMod' dependency '' can't be added


In such scenario it might be necessary to open mentioned mod .gproj file in text editor (like notepad) and manually remove '' dependency from Dependencies array.