ctrlCommit: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Note
{{Note
|user= IT07
|user= Nelis75733126
|timestamp= 20150411230600
|timestamp= 20150411230600
|text= Use this command if you want to for example change the position or size of a control.
|text= '''2024-04-16 edit:''':
<sqf inline>ctrlCommit</sqf> is required to apply the effect of, for example, ctrlSetFade.
}}
}}


Line 44: Line 45:
|timestamp= 20170828113300
|timestamp= 20170828113300
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example:
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example:
<sqf>_ctrl ctrlSetFade 0.5;
<sqf>
_ctrl ctrlCommit 1;</sqf>
_ctrl ctrlSetFade 0.5;
_ctrl ctrlCommit 1;
</sqf>
Will actually result in:
Will actually result in:
{{{!}} class="wikitable"
{{{!}} class="wikitable"

Latest revision as of 11:35, 3 September 2024

Hover & click on the images for description

Description

Description:
Commits control animation to last specified duration.
The duration of the animation is not guaranteed to be exactly the same as the given time.
Groups:
GUI Control

Syntax

Syntax:
control ctrlCommit time
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Nothing

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
ctrlCommitted ctrlSetPosition ctrlSetFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Nelis75733126 - c
Posted on Apr 11, 2015 - 23:06 (UTC)
2024-04-16 edit:: ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
Demellion - c
Posted on Aug 28, 2017 - 11:33 (UTC)
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:
FPS Duration
60+ ~1.0s
~30 ~1.2s
10- ~5-10s

This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.