setWaypointVisible: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - ">Posted on September ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-09-$1") |
BrettMayson (talk | contribs) mNo edit summary |
||
| Line 18: | Line 18: | ||
|s1= waypoint [[setWaypointVisible]] visible | |s1= waypoint [[setWaypointVisible]] visible | ||
|p1= waypoint: | |p1= waypoint: [[Waypoint]] | ||
|p2= visible: [[Boolean]] | |p2= visible: [[Boolean]] | ||
Latest revision as of 01:58, 3 January 2026
Description
- Description:
- Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointVisible visible
- Parameters:
- waypoint: Waypoint
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- waypointVisible showWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 2015-09-23 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.