preloadCamera: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| '''preloadCamera''' position |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= position: [[Array]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Boolean]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50
 
|x1= <code>[[waitUntil]] {[[spawn]] {preloadCamera [[markerPos]] "cam_location_2" } }</code> |= Example 1
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| |= See also
|gr1= Camera Control


}}
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
 
Should be used before any abrupt camera change/cut.
 
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
 
|s1= [[preloadCamera]] position
 
|p1= position: [[Array]] format [[Position]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[camPreload]] [[camPreloaded]]
[[Category:Scripting Commands|PRELOADCAMERA]]
}}
[[Category:Scripting Commands OFP Elite |PRELOADCAMERA]]
[[Category:Scripting Commands ArmA|PRELOADCAMERA]]

Latest revision as of 12:02, 30 April 2024

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note