setUnitPosWeak: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|x1= <sqf>_soldier disableAI "FSM";
|x1= <sqf>
_soldier setUnitPosWeak "DOWN";</sqf>
_soldier disableAI "FSM";
_soldier setUnitPosWeak "DOWN";
</sqf>


|seealso= [[FSM]] [[doFSM]] [[setUnitPos]] [[unitPos]]
|seealso= [[FSM]] [[doFSM]] [[setUnitPos]] [[unitPos]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted FSM's. Priorities are:
  1. Unit pos commanded (from the commanding menu, higher priority).
  2. Unit pos scripted (from setUnitPos scripting command, medium priority).
  3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Groups:
Unit Control

Syntax

Syntax:
unit setUnitPosWeak mode
Parameters:
unit: Object
mode: String - can be:
  • "DOWN" - Unit goes prone and stays prone.
  • "UP" - Unit stands and stays standing.
  • "MIDDLE" - Kneel Position. Logo A1 black.png1.04 - Unit will not kneel if it is unarmed
  • "AUTO" - Unit chooses mode according to circumstances.
Return Value:
Nothing

Examples

Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";

Additional Information

See also:
FSM doFSM setUnitPos unitPos

Notes

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