currentZeroing: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2") |
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| Line 9: | Line 9: | ||
|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
|arg= local | |||
|gr1= Weapons | |gr1= Weapons | ||
| Line 16: | Line 18: | ||
|s1= [[currentZeroing]] object | |s1= [[currentZeroing]] object | ||
|p1= object: [[Object]] - unit | |p1= object: [[Object]] - unit (vehicles are not supported) | ||
|r1= [[Number]] | |r1= [[Number]] | ||
| Line 24: | Line 26: | ||
|s2since= arma3 2.04 | |s2since= arma3 2.04 | ||
|p21= object: [[Object]] - unit | |p21= object: [[Object]] - unit (vehicles are not supported) | ||
|p22= weaponClass: [[String]] - class name of weapon | |p22= weaponClass: [[String]] - class name of weapon | ||
| Line 30: | Line 32: | ||
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | |p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | ||
|r2= [[Array]] | |r2= [[Array]] with [distance, zeroingIndex] | ||
* | * distance: [[Number]] - distance in meters, Since {{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value | ||
* | * zeroingIndex: [[Number]] - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding | ||
|x1= <sqf>private _zeroing = currentZeroing player;</sqf> | |x1= <sqf>private _zeroing = currentZeroing player;</sqf> | ||
|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | |x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | ||
|x3= <sqf> | |||
private _zeroing = currentZeroing myVehicle; // does not work | |||
private _zeroing = currentZeroing gunner myVehicle; // works | |||
</sqf> | |||
|seealso= [[setWeaponZeroing]] | |seealso= [[setWeaponZeroing]] | ||
}} | }} | ||
Latest revision as of 19:08, 3 May 2026
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit (vehicles are not supported)
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit (vehicles are not supported)
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array with [distance, zeroingIndex]
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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