currentZeroing: Difference between revisions

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|game3= arma3
|game3= arma3
|version3= 0.50
|version3= 0.50
|arg= local


|gr1= Weapons
|gr1= Weapons
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|s1= [[currentZeroing]] object
|s1= [[currentZeroing]] object


|p1= object: [[Object]] - unit or vehicle
|p1= object: [[Object]] - unit (vehicles are not supported)


|r1= [[Number]]
|r1= [[Number]]
Line 24: Line 26:
|s2since= arma3 2.04
|s2since= arma3 2.04


|p21= object: [[Object]] - unit or vehicle
|p21= object: [[Object]] - unit (vehicles are not supported)


|p22= weaponClass: [[String]] - class name of weapon
|p22= weaponClass: [[String]] - class name of weapon
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|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname


|r2= [[Array]] in format:
|r2= [[Array]] with [distance, zeroingIndex]
* 0: [[Number]] - distance
* distance: [[Number]] - distance in meters, Since {{GVI|arma3|2.20|size= 0.75}} supports laser rangefinder value
* 1: [[Number]] - zeroingIndex
* zeroingIndex: [[Number]] - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding
** 0 ≙ 50 m
** 1 ≙ 100 m
** 2 ≙ 150 m
** ...


|x1= <sqf>private _zeroing = currentZeroing player;</sqf>
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>


|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf>
|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf>
|x3= <sqf>
private _zeroing = currentZeroing myVehicle; // does not work
private _zeroing = currentZeroing gunner myVehicle; // works
</sqf>


|seealso= [[setWeaponZeroing]]
|seealso= [[setWeaponZeroing]]
}}
}}

Latest revision as of 19:08, 3 May 2026

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit (vehicles are not supported)
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit (vehicles are not supported)
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array with [distance, zeroingIndex]
  • distance: Number - distance in meters, Since Arma 3 logo black.png 2.20 supports laser rangefinder value
  • zeroingIndex: Number - 0 ≙ 50 m, 1 ≙ 100 m, 2 ≙ 150 m, ..., -1 for laser rangefinding

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Example 3:
private _zeroing = currentZeroing myVehicle; // does not work private _zeroing = currentZeroing gunner myVehicle; // works

Additional Information

See also:
setWeaponZeroing

Notes

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