ctrlCommit: Difference between revisions
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(minor sentence formatting edit.) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{Note | {{Note | ||
|user= | |user= Nelis75733126 | ||
|timestamp= 20150411230600 | |timestamp= 20150411230600 | ||
|text= '''2024-04-16 edit:''': | |text= '''2024-04-16 edit:''': | ||
Line 45: | Line 45: | ||
|timestamp= 20170828113300 | |timestamp= 20170828113300 | ||
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example: | |text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example: | ||
<sqf>_ctrl ctrlSetFade 0.5; | <sqf> | ||
_ctrl ctrlCommit 1;</sqf> | _ctrl ctrlSetFade 0.5; | ||
_ctrl ctrlCommit 1; | |||
</sqf> | |||
Will actually result in: | Will actually result in: | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Commits control animation to last specified duration.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlCommit time
- Parameters:
- control: Control - control to animate
- time: Number - animation duration
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlCommit 2; // make animation last approx. 2 seconds
Additional Information
- See also:
- ctrlCommitted ctrlSetPosition ctrlSetFade
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 11, 2015 - 23:06 (UTC)
- 2024-04-16 edit:: ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
- Posted on Aug 28, 2017 - 11:33 (UTC)
-
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
Will actually result in:
FPS Duration 60+ ~1.0s ~30 ~1.2s 10- ~5-10s This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control