radioChannelAdd: Difference between revisions
BrettMayson (talk | contribs) mNo edit summary  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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|p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command  | |p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command  | ||
|p2= units: [[Array]] of [[Object  | |p2= units: [[Array]] of [[Object]]s - list of units  | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
Latest revision as of 14:03, 14 January 2025
Description
- Description:
 - Add the units to the custom channel.
 - Groups:
 - Radio and ChatCustom Radio and Chat
 
Syntax
- Syntax:
 - customChannelID radioChannelAdd units
 - Parameters:
 - customChannelID: Number - custom channel ID returned by radioChannelCreate command
 - units: Array of Objects - list of units
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Nov 01, 2022 - 06:36 (UTC)
 - Units are removed from the chat channel on RESPAWN. Be sure to add units back to their custom chat channels upon respawn via onPlayerRespawn.sqf or Respawn Event Handler.