setPhysicsCollisionFlag: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.18
|version1= 2.18
|branch= dev
|arg= global
|eff= local


|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Sets physics collision flags.
|descr= Sets physics collision flags for PhysX and geometry LODs. Roadway LOD interactions remain.<br>
{{Feature|important|This command only disables collision (PhysX and Geometry LODs). Roadway LOD interactions are not affected. For example, if collision is disabled for a house, it is still possible to walk on its floors, but you can walk through its walls. Use the [[allLODs]] command to check if an object has a roadway LOD (normally, if an object is intended to be walkable, it does have a roadway LOD)}}
For example, if collision is disabled for a house, it is now possible to walk through its walls but still possible to walk on its floors.
{{Feature|informative|Use the [[allLODs]] command to check if an object has a roadway LOD (normally, if an object is intended to be walkable, it does have a roadway LOD).}}


|s1= object [[setPhysicsCollisionFlag]] value
|s1= object [[setPhysicsCollisionFlag]] value


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= value: [[Boolean]] - [[true]] enables collision, and [[false]] disables it.
 
|p2= value: [[Boolean]] - [[true]] to enables collision, [[false]] to disables it
 
|r1= [[Nothing]]
|r1= [[Nothing]]


|seealso= [[hideObject]] [[isObjectHidden]] [[getPhysicsCollisionFlag]] [[disableCollisionWith]] [[enableCollisionWith]]
|seealso= [[hideObject]] [[isObjectHidden]] [[getPhysicsCollisionFlag]] [[disableCollisionWith]] [[enableCollisionWith]]
}}
}}

Latest revision as of 20:22, 22 July 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.18.

Description

Description:
Sets physics collision flags for PhysX and geometry LODs. Roadway LOD interactions remain.
For example, if collision is disabled for a house, it is now possible to walk through its walls but still possible to walk on its floors.
Use the allLODs command to check if an object has a roadway LOD (normally, if an object is intended to be walkable, it does have a roadway LOD).
Groups:
Object Manipulation

Syntax

Syntax:
object setPhysicsCollisionFlag value
Parameters:
object: Object
value: Boolean - true to enables collision, false to disables it
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
hideObject isObjectHidden getPhysicsCollisionFlag disableCollisionWith enableCollisionWith

Notes

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