humidity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
||
(One intermediate revision by the same user not shown) | |||
Line 14: | Line 14: | ||
|x1= <sqf>currentHumidity = humidity;</sqf> | |x1= <sqf>currentHumidity = humidity;</sqf> | ||
|x2= <sqf>skipTime -24; | |x2= <sqf> | ||
skipTime -24; | |||
86400 setOvercast 1; | 86400 setOvercast 1; | ||
skipTime 24; | skipTime 24; |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Environment
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note