humidity: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
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hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
};
};
</sqf>
</sqf>


|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]]
|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]]
}}
}}

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Environment

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; 0 spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves

Notes

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