Config Changes – Arma 2: Operation Arrowhead

From Bohemia Interactive Community
m (Lou Montana moved page OA:Config Changes to Arma 2: Operation Arrowhead: Config Changes: Name standard)
m (Some wiki formatting)
 
Line 1: Line 1:
= Config changes in OA =
== CfgAmmo ==
== CfgAmmo ==


Line 10: Line 8:
* class HitEffects
* class HitEffects
** Hit_Foliage_green
** Hit_Foliage_green


== CfgMagazines ==
== CfgMagazines ==
Line 17: Line 16:
* minThrowIntensityCoef
* minThrowIntensityCoef
* maxThrowIntensityCoef
* maxThrowIntensityCoef


== CfgWeapons ==
== CfgWeapons ==


{{Columns|4|
* irDistance
* irDistance
* irLaserPos
* irLaserPos
Line 47: Line 48:
* simulation
* simulation
* class FlashLight
* class FlashLight
}}


== CfgVehicles ==
== CfgVehicles ==


{{Columns|4|
* outsideSoundFilter
* outsideSoundFilter
* nvTarget
* nvTarget
Line 76: Line 80:
* expansion
* expansion
* visionMode[]
* visionMode[]
* thermalMode[]  
* thermalMode[]
* class OpticsIn
* class OpticsIn
}}


== New values ==
 
== New Values ==


=== CfgDifficulties ===
=== CfgDifficulties ===
Line 108: Line 114:


* shadow
* shadow
* class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
* <syntaxhighlight lang="cpp" inline>class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };</syntaxhighlight>
* class TacticalDisplay: SideColors
* class TacticalDisplay : SideColors
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
* class Radar
* class Radar
Line 124: Line 130:
=== CfgActions ===
=== CfgActions ===


** class GunLightOn: None
** class GunLightOn : None
** class GunLightOff: None
** class GunLightOff : None
** class OpenBag: None
** class OpenBag : None
** class TakeBag: None
** class TakeBag : None
** class PutBag: None
** class PutBag : None
** class DropBag: None
** class DropBag : None
** class AddBag: None
** class AddBag : None
** class IRLaserOn: None
** class IRLaserOn : None
** class IRLaserOff: None
** class IRLaserOff : None
** class Assemble: None
** class Assemble : None
** class DisAssemble: None
** class DisAssemble : None


=== CfgMarkerBrushes ===
=== CfgMarkerBrushes ===


* class SolidBorder: Solid
* class SolidBorder : Solid


=== CfgWorlds ===
=== CfgWorlds ===
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* ThrowPrepare
* ThrowPrepare


== New classes ==
 
== New Classes ==


=== CfgMods ===
=== CfgMods ===


defaultAction = "http://www.arma2.com/mods";
<syntaxhighlight lang="cpp">
class Expansion
defaultAction = "http://www.arma2.com/mods";
{
class Expansion
  dir = "Expansion";
{
  name = "Arma 2: Operation Arrowhead";
dir = "Expansion";
  picture = "ca\ui\data\logo_arma2ep1_ca.paa";
name = "Arma 2 : Operation Arrowhead";
  hidePicture = "true";
picture = "ca\ui\data\logo_arma2ep1_ca.paa";
  hideName = "true";
hidePicture = "true";
  action = "http://www.arma2.com/arrowhead";
hideName = "true";
};
action = "http://www.arma2.com/arrowhead";
};
</syntaxhighlight>
 
=== CfgFormations ===


=== cfgFormations ===
<syntaxhighlight lang="cpp">
class West
{
class formColumnFixed
class Staggered
class Wedge
class EchelonLeft
class EcholonRight
class Vee
class Line
class Diamond
class File
};


class West
class East : West
{
class Guer : West
  class formColumnFixed
class Civ : West
  class Staggered
</syntaxhighlight>
  class Wedge
  class EchelonLeft
  class EcholonRight
  class Vee
  class Line
  class Diamond
  class File
};
class East: West
class Guer: West
class Civ: West


=== RscProgressNotFreeze ===
=== RscProgressNotFreeze ===


idc = -1;
<syntaxhighlight lang="cpp">
type = 45;
idc = -1;
style = 0;
type = 45;
shadow = 0;
style = 0;
x = 0;
shadow = 0;
y = 0;
x = 0;
w = 0.5;
y = 0;
h = 0.1;
w = 0.5;
texture = "#(argb,8,8,3)color(0,0,0,0)";
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
</syntaxhighlight>


=== CfgCameraShake ===
=== CfgCameraShake ===


posChangeCoef = 0.005;
<syntaxhighlight lang="cpp">
rotXChangeCoef = 0.5;
posChangeCoef = 0.005;
rotYChangeCoef = 0.5;
rotXChangeCoef = 0.5;
rotZChangeCoef = 0.5;
rotYChangeCoef = 0.5;
performLERP = 1;
rotZChangeCoef = 0.5;
useDefaultValues = 1;
performLERP = 1;
defaultPower = 12;
useDefaultValues = 1;
defaultDuration = 1;
defaultPower = 12;
defaultMaxDistance = 120;
defaultDuration = 1;
defaultFrequency = 20;
defaultMaxDistance = 120;
defaultMinSpeed = 0;
defaultFrequency = 20;
defaultMinMass = 10000;
defaultMinSpeed = 0;
defaultCaliberCoefPlayerHit = 0.5;
defaultMinMass = 10000;
defaultCaliberCoefWeaponFire = 0.2;
defaultCaliberCoefPlayerHit = 0.5;
defaultPassingVehicleCoef = 0.05;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleUpdateTime = 1;
defaultPassingVehicleCoef = 0.05;
defaultVehicleAttenuationCoef = 0.2;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;
</syntaxhighlight>


=== RscConfigEditor_Main ===
=== RscConfigEditor_Main ===


Source: All In One Config from {{Link|link= http://dev-heaven.net/projects/cmb/wiki|text= CMB}}.
Source : All In One Config from {{Link|http://dev-heaven.net/projects/cmb/wiki|CMB}}.
 


{{GameCategory|arma1|Addon Configuration}}
{{GameCategory|arma1|Addon Configuration}}

Latest revision as of 21:38, 21 September 2025

CfgAmmo

  • deflectionSlowDown
  • nvLock
  • weaponLockSystem
  • cmImmunity
  • class NVGMarkers
  • class HitEffects
    • Hit_Foliage_green


CfgMagazines

  • displayNameShort
  • maxThrowHoldTime
  • minThrowIntensityCoef
  • maxThrowIntensityCoef


CfgWeapons

  • irDistance
  • irLaserPos
  • irLaserEnd
  • useModelOptics
  • opticsID
  • weaponLockDelay
  • weaponLockSystem
  • cmImmunity
  • lockingTargetSound[]
  • lockedTargetSound[]
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • weaponInfoType
  • discreteDistance[]
  • discreteDistanceInitIndex
  • discretefov[]
  • discreteInitIndex
  • class OpticsModes
    • class StepScope
  • visionMode[]
  • thermalMode[]
  • simulation
  • class FlashLight


CfgVehicles

  • outsideSoundFilter
  • nvTarget
  • nvScanner
  • radarType
  • lockDetectionSystem
  • incommingMisslieDetectionSystem
  • class NVGMarkers
  • transportMaxBackpacks
  • soundLocked[]
  • soundIncommingMissile[]
  • turrentInfoType
  • forceNVG
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • holdOffroadFormation
  • Scudeffect
  • backpack
  • canCarryBackPack
  • memoryPointCM[]
  • memoryPointCMDir[]
  • expansion
  • visionMode[]
  • thermalMode[]
  • class OpticsIn


New Values

CfgDifficulties

  • cameraShake[]

CfgCoreData

  • rayModel = "ca\ca_e\data\laserBeam.p3d";

CfgCloudletShapes

  • cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";

UserActionsConflictGroups

  • "ZeroingUp",
  • "ZeroingDown",
  • "opticsMode",
  • "launchCM",
  • "nextCM",
  • "buldTerrainRaise10cm",
  • "BuldTerrainLower10cm",
  • "BuldTerrainRaise50cm",
  • "BuldTerrainLower50cm",

CfgInGameUI

  • shadow
  • class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };
  • class TacticalDisplay : SideColors
    • targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
  • class Radar
  • class CommandBar
  • class CombatMode
  • class Cursor
    • throwCursorMinScale
    • throwCursorMaxScale
    • throwCursorFadeSpeed
    • shadow
    • infoTextShadow
  • class HitZones

CfgActions

    • class GunLightOn : None
    • class GunLightOff : None
    • class OpenBag : None
    • class TakeBag : None
    • class PutBag : None
    • class DropBag : None
    • class AddBag : None
    • class IRLaserOn : None
    • class IRLaserOff : None
    • class Assemble : None
    • class DisAssemble : None

CfgMarkerBrushes

  • class SolidBorder : Solid

CfgWorlds

  • class DefaultWorld
    • elevationOffset
    • class Weather
      • overcastTemperatureFactor
      • blackSurfaceTemperatureDelta
      • whiteSurfaceTemperatureDelta

RscText

  • fixedWidth
  • shadow

CfgMovesBasic

  • camShakeFire
  • ThrowPrepare


New Classes

CfgMods

defaultAction = "http://www.arma2.com/mods";
class Expansion
{
	dir = "Expansion";
	name = "Arma 2 : Operation Arrowhead";
	picture = "ca\ui\data\logo_arma2ep1_ca.paa";
	hidePicture = "true";
	hideName = "true";
	action = "http://www.arma2.com/arrowhead";
};

CfgFormations

class West
{
	class formColumnFixed
	class Staggered
	class Wedge
	class EchelonLeft
	class EcholonRight
	class Vee
	class Line
	class Diamond
	class File
};

class East : West
class Guer : West
class Civ : West

RscProgressNotFreeze

idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";

CfgCameraShake

posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;

RscConfigEditor_Main

Source : All In One Config from CMB (dead link).