lockTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Turrets | ||
| | |descr= Lock the gunner position of the vehicle turret. | ||
This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike [[lock]] command. | |||
|s1= vehicle [[lockTurret]] [turretPath, lock] | |||
| | |p1= vehicle: [[Object]] | ||
|p2= turretPath: [[Array]] format [[Turret Path]] | |||
| | |p3= lock: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
< | |x1= <sqf>vehicleName lockTurret [[0,0], true];</sqf> | ||
< | |x2= <sqf>vehicle player lockTurret [[0], true];</sqf> | ||
</ | |||
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]] [[moveInTurret]] | |||
[[ | }} | ||
[[ |
Latest revision as of 11:01, 8 August 2022
Description
- Description:
- Lock the gunner position of the vehicle turret. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike lock command.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle lockTurret [turretPath, lock]
- Parameters:
- vehicle: Object
- turretPath: Array format Turret Path
- lock: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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