captiveNum: Difference between revisions
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{{  | {{RV|type=command  | ||
| arma2 |=   | |game1= arma2  | ||
|version1= 1.00  | |||
|1.  | |game2= arma2oa  | ||
|version2= 1.50  | |||
|   | |game3= tkoh  | ||
|version3= 1.00  | |||
|   | |game4= arma3  | ||
|version4= 0.50  | |||
|  | |arg= global  | ||
|  | |gr1= Object Manipulation  | ||
|  | |gr2= Sides  | ||
|   | |descr= Checks whether the unit is a [[captive]]. If the unit is a vehicle, its commander is checked instead.<br>  | ||
If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).  | |||
|s1= [[captiveNum]] unit  | |||
|  | |p1= unit: [[Object]]  | ||
|r1= [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]].  | |||
|   | |x1= <sqf>_captivity = captiveNum _unit;</sqf>  | ||
|   | |x2= <sqf>  | ||
_unit setCaptive 1024;  | |||
hint str captive _unit; // true  | |||
hint str captiveNum _unit; // 1024  | |||
</sqf>  | |||
|seealso= [[captive]] [[setCaptive]]  | |||
}}  | }}  | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
 - Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true). - Groups:
 - Object ManipulationSides
 
Syntax
- Syntax:
 - captiveNum unit
 - Parameters:
 - unit: Object
 - Return Value:
 - Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 - captive setCaptive
 
Notes
- 
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