commandWatch: Difference between revisions
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Unit Control | |||
|arg= local | |||
|eff= global | |||
|descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. | |||
|s1= units [[commandWatch]] position | |||
|p1= units: [[Object]] or [[Array]] | |||
|p2= position: [[Array]] format [[Position]] | |||
|r1= [[Nothing]] | |||
|s2= units [[commandWatch]] target | |||
|p21= units: [[Object]] or [[Array]] | |||
|p22= target: [[Object]] | |||
|r2= [[Nothing]] | |||
|x1= <sqf>_soldierOne commandWatch markerPos "MarkerMoveOne";</sqf> | |||
|x2= <sqf>[s1, s2] commandWatch player;</sqf> | |||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. | |||
|seealso= [[doWatch]] [[lookAt]] [[glanceAt]] | |||
}} |
Latest revision as of 21:25, 28 September 2023
Description
- Description:
- Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
- Groups:
- Unit Control
Syntax
- Syntax:
- units commandWatch position
- Parameters:
- units: Object or Array
- position: Array format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- units commandWatch target
- Parameters:
- units: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect