setFriend: Difference between revisions

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(mass edit: removing obsolete </dt> and </dd> tags)
m (Text replacement - "Side relations" to "Side Relations")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.<br/><br/>Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| side1 '''setFriend''' [side2 , value] |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= side1: [[Side]] |= Parameter 1
|game5= tkoh
|p2= [side2 , value]: [[Array]] |= Parameter 2
|version5= 1.00
|p3= side2: [[Side]] |= Parameter 3
|p4= value: [[Number]] |= Parameter 4


| [[Nothing]] |= Return value
|game6= arma3
|version6= 0.50


|x1= <code>WEST setFriend [RESISTANCE, 0];</code>|= EXAMPLE1
|eff= global


____________________________________________________________________________________________
|serverExec= server


|gr1= Sides


| [[getFriend]] |= SEEALSO
|descr= Sets how friendly a side is with another. The friendliness is set for one side, not for the other.  See also [[Side Relations]].


| |= MPBEHAVIOUR
{{Feature|arma3|Since {{arma3}} this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).
}}
 
|s1= side1 [[setFriend]] [side2, value]
 
|p1= side1: [[Side]]
 
|p2= side2: [[Side]]
 
|p3= value: [[Number]] - a value smaller than 0.6 results in being enemy, otherwise ''side1'' is friendly to ''side2''
 
|r1= [[Nothing]]


}}
|x1= <sqf>west setFriend [resistance, 0]; // west will not like resistance from now on</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>
<dl class="command_description">
resistance setFriend [east, 0];
<!-- Note Section BEGIN -->
east setFriend [resistance, 0]; // both are enemies
<dd class="notedate">
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dd class="note">This command might be buggy in ArmA (or the description regarding enemy status is wrong). See [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=81449b5fff69fec63836f0857d2a08dc;act=ST;f=71;t=56505 this] discussion.


<dd class="notedate">
resistance setFriend [east, 1];
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
<dd class="note"> Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
</sqf>


<dd class="notedate">
|x3= <sqf>west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian</sqf>
<dt class="note">'''[[User:T_D|T_D]]'''
<dd class="note"> Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:<code>Resistance setFriend [East, 0];
East setFriend [Resistance, 0];</code>
<!-- Note Section END -->


<h3 style="display:none">Bottom Section</h3>
|seealso= [[getFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
[[Category:Scripting Commands|SETFRIEND]]
}}
[[Category:Scripting Commands OFP Elite |SETFRIEND]]
 
[[Category:Scripting Commands ArmA|SETFRIEND]]
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= Ceeeb
|timestamp= 20071130112500
|text= Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
|game= arma1
}}

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side Relations.
Arma 3
Since Arma 3 this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).
Groups:
Sides

Syntax

Syntax:
side1 setFriend [side2, value]
Parameters:
side1: Side
side2: Side
value: Number - a value smaller than 0.6 results in being enemy, otherwise side1 is friendly to side2
Return Value:
Nothing

Examples

Example 1:
west setFriend [resistance, 0]; // west will not like resistance from now on
Example 2:
resistance setFriend [east, 0]; east setFriend [resistance, 0]; // both are enemies resistance setFriend [east, 1]; east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
Example 3:
west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian

Additional Information

See also:
getFriend BIS_fnc_sideIsFriendly BIS_fnc_sideIsEnemy Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Nov 30, 2007 - 11:25 (UTC)

Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.