pickWeaponPool: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Weapon Pool | |||
|descr= Transfers weapons and magazines from cargo of object into the weapon pool. This is used in the campaign to transfer weapons into the next mission. | |||
|s1= [[pickWeaponPool]] object | |||
|p1= object: [[Object]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>pickWeaponPool vehicle player;</sqf> | ||
</ | |||
|seealso= [[:Category:Command Group: Weapon Pool|Command Group: Weapon Pool]] | |||
[[ | }} | ||
Latest revision as of 14:11, 5 May 2022
Description
- Description:
- Transfers weapons and magazines from cargo of object into the weapon pool. This is used in the campaign to transfer weapons into the next mission.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- pickWeaponPool object
- Parameters:
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Command Group: Weapon Pool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool