loadStatus: Difference between revisions

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(example format)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name). |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| obj '''loadStatus''' entryName|= Syntax
|game4= arma2
|version4= 1.00


|p1= obj: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= entryName: [[String]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Boolean]] |= Return value
|game7= arma3
|version7= 0.50


|mp= This command doesn't work in Multiplayer |=
|gr1= Weapon Pool
____________________________________________________________________________________________
 
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState"</code> |= Example 1
____________________________________________________________________________________________


| [[saveStatus]] |= See also
|gr2= Mission Information


}}
|descr= Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name).
 
|mp= This command does not work in Multiplayer.
 
|s1= object [[loadStatus]]  entryName
 
|p1= object: [[Object]]
 
|p2= entryName: [[String]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_ok = player loadStatus "playerState";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[saveStatus]]
[[Category:Scripting Commands|LOADSTATUS]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOADSTATUS]]
[[Category:Scripting Commands ArmA|LOADSTATUS]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note