needReload: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Weapons | ||
| | |descr= Returns how much vehicle wants to reload its weapons. | ||
|s1= [[needReload]] vehicle | |||
|p1= vehicle: [[Object]] | |||
|r1= [[Number]] - range: 0-1, 0: full mag, 1: empty mag | |||
< | |x1= <sqf>_seriousness = needReload _vehicle;</sqf> | ||
</ | |||
< | |x2= <sqf>if (needReload player == 1) then { reload player };</sqf> | ||
[[ | |seealso= [[needService]] [[reload]] [[reloadEnabled]] [[enableReload]] | ||
[[ | }} | ||
[[ | |||
[[ | |||
Latest revision as of 15:47, 8 November 2023
Description
- Description:
- Returns how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- needService reload reloadEnabled enableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons