loadAbs: Difference between revisions
| m (Fixed: Example incorrectly stated that returned value is in pounds. Arma uses either metric measurement (e.g., km/h, m/s), or abstract systems (like this one), but never imperial measurements.) | Lou Montana (talk | contribs)  m (Fix) | ||
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| {{ | {{RV|type=command | ||
| | arma3 |=  | |game1= arma3 | ||
| |version1= 0.50 | |||
| | | |gr1= Unit Inventory | ||
| | Returns current sum of mass from items stored in all unit's containers, linked items and weapons.  | |descr= Returns current sum of mass from items stored in all unit's containers, linked items and weapons. | ||
| |  | |s1= [[loadAbs]] unit | ||
| |p1= unit: [[Object]]  | |p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | ||
| | [[Number]]  | |r1= [[Number]] | ||
| |x1= Player weight: <sqf>_weight = loadAbs player;</sqf> | |||
| | | |x2= <sqf> | ||
| private _loadUniform = loadAbs uniformContainer player; | |||
| private _loadVest = loadAbs vestContainer player; | |||
| private _loadBackpack = loadAbs backpackContainer player; | |||
| hint format [ | |||
| 	"Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4", | |||
| 	_loadUniform, | |||
| 	_loadVest, | |||
| 	_loadBackpack, | |||
| 	_loadUniform + _loadVest + _loadBackpack | |||
| ]; | |||
| </sqf> | |||
| |seealso= [[load]] [[maxLoad]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | |||
| | [[load]] | |||
| }} | }} | ||
Latest revision as of 14:51, 23 March 2024
Description
- Description:
- Returns current sum of mass from items stored in all unit's containers, linked items and weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- loadAbs unit
- Parameters:
- unit: Object - (before  2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos) 2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
- Example 1:
- Player weight:
- Example 2:
- private _loadUniform = loadAbs uniformContainer player; private _loadVest = loadAbs vestContainer player; private _loadBackpack = loadAbs backpackContainer player; hint format [ "Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4", _loadUniform, _loadVest, _loadBackpack, _loadUniform + _loadVest + _loadBackpack ];
Additional Information
Notes
- 
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