setFace: Difference between revisions
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{{  | {{RV|type=command  | ||
| ofp |=   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|  | |game3= arma1  | ||
|version3= 1.00  | |||
|  | |game4= arma2  | ||
|version4= 1.00  | |||
|   | |game5= arma2oa  | ||
|version5= 1.50  | |||
|   | |game6= tkoh  | ||
|version6= 1.00  | |||
|  | |game7= arma3  | ||
|version7= 0.50  | |||
|  | |arg= global  | ||
|   | |eff= local  | ||
|  | |gr1= Unit Identity  | ||
|descr= Set person's face. For a list of available faces, check {{Link|Category:CfgIdentities}} or {{hl|CfgFaces}} config.  | |||
If the face is non-existent, the face is set to 'Default' and the error is logged in the [[Crash Files|.rpt file]].  | |||
{{Columns|3|  | |||
* {{Link|Operation Flashpoint: CfgIdentities#Faces|{{ofp}} faces}}  | |||
* {{Link|ArmA: Armed Assault: CfgIdentities#Faces|{{arma1}} faces}}  | |||
* {{Link|Arma 2: CfgIdentities#Faces|{{arma2}} faces}}  | |||
* {{Link|Arma 3: CfgIdentities#Faces|{{arma3}} faces}}  | |||
* {{Link|Take On Helicopters: CfgIdentities#Faces|{{tkoh}} faces}}  | |||
}}  | }}  | ||
|s1= person [[setFace]] face  | |||
|p1= person: [[Object]]  | |||
|p2= face: [[String]]  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>soldier1 setFace "WhiteHead_02";</sqf>  | |||
|x2= Set persistent face for a unit in multiplayer:  | |||
<sqf>this setFace "AsianHead_A3_02"; // in the init field if the unit already exists in Eden Editor</sqf>  | |||
<sqf>  | |||
if (isServer) then { [_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit] };   | |||
// if the unit is created later in the game.  | |||
// This only works with stock faces; when a player joins with a custom face into this unit,   | |||
// all current players need to be force-updated to the desired face as custom face overwrites current face.  | |||
// Use [[BIS_fnc_setIdentity]] for persistent identity.  | |||
</sqf>  | |||
|seealso= [[face]] [[setIdentity]] [[setSpeaker]] [[hasCustomFace]]  | |||
}}  | |||
[[  | |||
[[  | |||
[[  | |||
[[  | |||
Latest revision as of 14:51, 16 October 2024
Description
- Description:
 - Set person's face. For a list of available faces, check CfgIdentities Category or CfgFaces config. If the face is non-existent, the face is set to 'Default' and the error is logged in the .rpt file.
 - Groups:
 - Unit Identity
 
Syntax
Examples
- Example 1:
 - soldier1 setFace "WhiteHead_02";
 - Example 2:
 - Set persistent face for a unit in multiplayer:
if (isServer) then { [_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit] }; // if the unit is created later in the game. // This only works with stock faces; when a player joins with a custom face into this unit, // all current players need to be force-updated to the desired face as custom face overwrites current face. // Use BIS_fnc_setIdentity for persistent identity.
 
Additional Information
- See also:
 - face setIdentity setSpeaker hasCustomFace
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Identity
 - Scripting Commands: Local Effect