From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
- Parameters:
- object: Object
- face: String - (Optional, default "") face from CfgFaces
- speaker: String - (Optional, default "") speaker from CfgVoice
- pitch: String - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
- callsign: String - (Optional, default "") callsign
- since
1.92 - name: String - (Optional, default "") unit name
- since
1.92 - glasses: String - (Optional, default nil) glasses from CfgGlasses - use "" to remove glasses
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note