getEnvSoundController: Difference between revisions

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[[Category:Scripting Commands|getEnvSoundController]]
[[Category:Scripting Commands|getEnvSoundController]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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<dl class="command_description">
<dd class="notedate">Posted on March 25, 2018 - 17:51 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
Other environmental variables are;
rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog
</dd>
</dl>
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Revision as of 18:51, 25 March 2018

Hover & click on the images for description

Description

Description:
Returns value of the specified controller.
Groups:
Uncategorised

Syntax

Syntax:
position getEnvSoundController controller
Parameters:
position: Position
controller: String - name of environmental variable like "trees" or "houses"
Return Value:
Number

Examples

Example 1:
position player getEnvSoundController "trees"; //0.3333

Additional Information

See also:
selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersArma 3 Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2018 - 17:51 (UTC)
Tankbuster
Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog