BIS fnc getName: Difference between revisions
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| Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|= | | Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|DESCRIPTION= | ||
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| [object] call [[BIS_fnc_getName]] |= | | [object] call [[BIS_fnc_getName]] |SYNTAX= | ||
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| [[String]] - Unit's name |= | | [[String]] - Unit's name |RETURNVALUE= | ||
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| [[name]] |= | | [[name]] |SEEALSO= | ||
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<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 11:28, 7 April 2019
Description
- Description:
- Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - Object whose name should be returned
- Return Value:
- String - Unit's name
Examples
- Example 1:
[ player ] call BIS_fnc_getName;
Additional Information
- See also:
- name
Notes
-
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