BIS fnc getName: Difference between revisions

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| Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|= Description
| Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|DESCRIPTION=
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| [object] call [[BIS_fnc_getName]] |= Syntax
| [object] call [[BIS_fnc_getName]] |SYNTAX=
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| [[String]] - Unit's name |= Return value
| [[String]] - Unit's name |RETURNVALUE=
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| [[name]] |= See also
| [[name]] |SEEALSO=
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<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 11:28, 7 April 2019

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Description

Description:
Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object] call BIS_fnc_getName
Parameters:
object: Object - Object whose name should be returned
Return Value:
String - Unit's name

Examples

Example 1:
[ player ] call BIS_fnc_getName;

Additional Information

See also:
name

Notes

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Only post proven facts here! Add Note

Notes

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