BIS fnc groupVehicles: Difference between revisions
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| Returns all vehicles a group possesses, assigned vehicles can be included.|= | | Returns all vehicles a group possesses, assigned vehicles can be included.|DESCRIPTION= | ||
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| [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |= | | [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |SYNTAX= | ||
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| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|= | | [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE= | ||
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| [[group]], [[createVehicle]] |= | | [[group]], [[createVehicle]] |SEEALSO= | ||
}} | }} | ||
Revision as of 11:28, 7 April 2019
Description
- Description:
- Returns all vehicles a group possesses, assigned vehicles can be included.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, assignedVeh] call BIS_fnc_groupVehicles
- Parameters:
- target: Object or Group - The unit or group to check, if unit is given it's group is then used
- assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
- Return Value:
- Array - List of all vehicles in control/assigned to the group, empty if group has none
Examples
- Example 1:
[ group player, true ] call BIS_fnc_groupVehicles;
Additional Information
- See also:
- groupcreateVehicle
Notes
-
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