BIS fnc taskSetDestination: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (pf)
m (pf)
Line 23: Line 23:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= ["BIS_task_01",[1337,1337,0]] [[call]] [[BIS_fnc_taskSetDestination]];|Example 1=
|x1= <code>["BIS_task_01",[1337,1337,0]] [[call]] [[BIS_fnc_taskSetDestination]];</code>|Example 1=


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 00:36, 20 June 2018

Hover & click on the images for description

Description

Description:
Set a task's destination.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[taskName, destination] call BIS_fnc_taskSetDestination
Parameters:
taskName: String
destination: Object, Array, Position or String - Task destination
  • Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
  • [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
  • Position: Task will be on given positon
  • String: Marker name. Task will be at markers current position (Won't update if marker was moved)
Return Value:
String - Task ID

Examples

Example 1:
["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;

Additional Information

See also:
Task FunctionsArma 3 Tasks Overhaul

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section