canAddItemToUniform: Difference between revisions
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m (Bot: Reverted to revision 99589 by killzone_kid on 2017-04-24T18:11:06Z) |
m (template:command argument fix) |
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Line 14: | Line 14: | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= item: [[String]] |= Parameter 2 | |p2= item: [[String]] |= Parameter 2 | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
| s2 =unit '''canAddItemToUniform''' [item, count] (''Since Arma 3 v1.55.133607'') |= Syntax | | s2 =unit '''canAddItemToUniform''' [item, count] (''Since Arma 3 v1.55.133607'') |= Syntax | ||
|p21= unit: [[Object]] |= | |p21= unit: [[Object]] |PARAMETER1= | ||
|p22= [item, count]: [[Array]] |= | |p22= [item, count]: [[Array]] |PARAMETER1= | ||
|p23= item: [[String]] |= | |p23= item: [[String]] |PARAMETER2= | ||
|p24= count: [[Number]] |= | |p24= count: [[Number]] |PARAMETER1= | ||
| r2= [[Boolean]] |= | | r2= [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_item = "HandGrenade"; | |x1= <code>_item = "HandGrenade"; | ||
Line 31: | Line 31: | ||
} [[else]] { | } [[else]] { | ||
[[hint]] "no room!"; | [[hint]] "no room!"; | ||
};</code>|= | };</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |= | | [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:29, 7 April 2019
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count] (Since Arma 3 v1.55.133607)
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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