vectorModelToWorld: Difference between revisions
| Killzone Kid (talk | contribs)  (see also) | m (template:command argument fix) | ||
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| |eff=  |= Multiplayer Effects | |eff=  |= Multiplayer Effects | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | Converts vector direction from model to world space. |=  | | Converts vector direction from model to world space. |DESCRIPTION= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | object '''vectorModelToWorld''' modelDir |=  | | object '''vectorModelToWorld''' modelDir |SYNTAX= | ||
| |p1= object: [[Object]] |=  | |p1= object: [[Object]] |PARAMETER1= | ||
| |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |=  | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2= | ||
| |p3=  |=  | |p3=  |PARAMETER3= | ||
| |p4=  |=  | |p4=  |PARAMETER4= | ||
| |p5=  |=  | |p5=  |PARAMETER5= | ||
| |p6=  |=  | |p6=  |PARAMETER6= | ||
| | [[Array]] - vector direction in world space in format [x,y,z]|=  | | [[Array]] - vector direction in world space in format [x,y,z]|RETURNVALUE= | ||
| |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | ||
| <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|=  | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|EXAMPLE1= | ||
| |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|=  | |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|SEEALSO= | ||
| }} | }} | ||
Revision as of 14:51, 7 April 2019
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual
Notes
- 
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