BIS fnc dynamicGroups: Difference between revisions
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| |SYNTAX= | | |SYNTAX= | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
| |RETURNVALUE= | | |RETURNVALUE= | ||
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|x1= <code>["Initialize"] [[call]] [[BIS_fnc_dynamicGroups]];//Exec on Server</code> |= | |x1= <code>["Initialize"] [[call]] [[BIS_fnc_dynamicGroups]];//Exec on Server</code> |EXAMPLE1= | ||
|x2= <code><nowiki>["InitializePlayer", [</nowiki>[[player]]<nowiki>]]</nowiki> [[call]] [[BIS_fnc_dynamicGroups]];//Exec on client</code> |= | |x2= <code><nowiki>["InitializePlayer", [</nowiki>[[player]]<nowiki>]]</nowiki> [[call]] [[BIS_fnc_dynamicGroups]];//Exec on client</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:29, 7 April 2019
Description
- Description:
- Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use action TeamSwitch ("U" by default) to access the Dynamic Groups interface.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
["Initialize"] call BIS_fnc_dynamicGroups;//Exec on Server
- Example 2:
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;//Exec on client
Additional Information
- See also:
- Dynamic Groups
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Functions | BIS FNC DYNAMICGROUPS]][[ Category: a3: Functions | BIS FNC DYNAMICGROUPS]]