getEnvSoundController: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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|x1 = <code>[[position]] [[player]] [[getEnvSoundController]] "trees"; //0.3333</code> | |x1 = <code>[[position]] [[player]] [[getEnvSoundController]] "trees"; //0.3333</code> | ||
|[[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[Arma 3 Sound]] |SEEALSO= | |[[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3 Sound]] |SEEALSO= | ||
}} | }} | ||
Revision as of 10:43, 3 May 2019
Description
- Description:
- Returns value of the specified controller.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position getEnvSoundController controller
- Parameters:
- position: Position
- controller: String - name of environmental variable like "trees" or "houses"
- Return Value:
- Number
Examples
- Example 1:
position player getEnvSoundController "trees"; //0.3333
Additional Information
- See also:
- selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3 Sound
Notes
-
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Notes
- Posted on March 25, 2018 - 17:51 (UTC)
- Tankbuster
- Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog