BIS fnc setServerVariable: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1= Variables |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 37: | Line 39: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:setServerVariable}}]] | [[Category:Functions|{{uc:setServerVariable}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:setServerVariable}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setServerVariable}}]] |
Revision as of 17:11, 9 October 2020
Description
- Description:
- Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [namespace, varName, value] call BIS_fnc_setServerVariable
- Parameters:
- namespace: Namespace or Object or Group - (Optional, default missionNamespace)
- varName: String - variable name
- value: Anything - variable value
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
- Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note