BIS fnc setServerVariable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1= Variables |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 37: Line 39:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Variables|{{uc:setServerVariable}}]]
[[Category:Functions|{{uc:setServerVariable}}]]
[[Category:Functions|{{uc:setServerVariable}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setServerVariable}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setServerVariable}}]]

Revision as of 17:11, 9 October 2020

Hover & click on the images for description

Description

Description:
Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[namespace, varName, value] call BIS_fnc_setServerVariable
Parameters:
namespace: Namespace or Object or Group - (Optional, default missionNamespace)
varName: String - variable name
value: Anything - variable value
Return Value:
Boolean - true when done

Examples

Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;

Additional Information

See also:
BIS_fnc_getServerVariablepublicVariableServerpublicVariableClient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section