allDeadMen: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") | Lou Montana (talk | contribs)  m (Text replacement - "<br/>" to "<br>") | ||
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| <dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note"> | <dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note"> | ||
| As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br | As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | ||
| Use the configfile "side" instead:<br | Use the configfile "side" instead:<br> | ||
| 0 = [] spawn {while {true} do {sleep 0.1;<br | 0 = [] spawn {while {true} do {sleep 0.1;<br> _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;<br> hintSilent format ["East killed: %1",_westScore]};};<br> | ||
| <!-- Note Section END --> | <!-- Note Section END --> | ||
Revision as of 13:35, 14 March 2020
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
- { deleteVehicle _x } forEach allDeadMen;
Additional Information
Notes
- 
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 Only post proven facts here! Add Note
Notes
- Posted on 17 Oct, 2009
- Pierre MGI
- 
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
 Use the configfile "side" instead:
 0 = [] spawn {while {true} do {sleep 0.1;
 _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
 hintSilent format ["East killed: %1",_westScore]};};
 
 
	