createMine: Difference between revisions
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| Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius. <br><br> | | Creates a mine of the given type (type is the name of the subclass of <tt>CfgVehicles</tt>). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius. <br><br> | ||
{{Informative | The command creates object of the <tt>CfgAmmo</tt> class named in <tt>[[configFile]] >> "CfgVehicles" >> type >> "ammo"</tt>}} |DESCRIPTION= | {{Informative | The command creates object of the <tt>CfgAmmo</tt> class named in <tt>[[configFile]] >> "CfgVehicles" >> type >> "ammo"</tt>. The following explosives used in Arma 3 could be created with this command: | ||
* Mines: <tt>"ATMine"</tt>, <tt>"APERSMine"</tt>, <tt>"APERSBoundingMine"</tt>, <tt>"SLAMDirectionalMine"</tt>, <tt>"APERSTripMine"</tt>, <tt>"UnderwaterMine"</tt>, <tt>"UnderwaterMineAB"</tt>, <tt>"UnderwaterMinePDM"</tt> | |||
* Remote detonation charges: <tt>"SatchelCharge_F"</tt>, <tt>"DemoCharge_F"</tt>, <tt>"Claymore_F"</tt>, <tt>"IEDUrbanBig_F"</tt>, <tt>"IEDLandBig_F"</tt>, <tt>"IEDUrbanSmall_F"</tt>, <tt>"IEDLandSmall_F"</tt>}} |DESCRIPTION= | |||
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|x1= <code>_mine = [[createMine]] ["APERSMine", [[position]] [[player]], [], 0];</code> |EXAMPLE1= | |x1= <code>_mine = [[createMine]] ["APERSMine", [[position]] [[player]], [], 0];</code> |EXAMPLE1= | ||
|x2= Create satchel charge and give player control over it: <code>_charge = [[createMine]] ["SatchelCharge_F", [[position]] [[player]], [], 0]; | |||
[[player]] [[addOwnedMine]] _charge;</code> |EXAMPLE2= | |||
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Revision as of 02:28, 25 September 2019
Description
- Description:
- Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMine [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String - mine type from CfgVehicles
- position: PositionAGL
- markers: Array
- placement: Number - radius
- Return Value:
- Object
Examples
- Example 1:
_mine = createMine ["APERSMine", position player, [], 0];
- Example 2:
- Create satchel charge and give player control over it:
_charge = createMine ["SatchelCharge_F", position player, [], 0]; player addOwnedMine _charge;
Additional Information
- See also:
- allMinesdetectedMinesmineDetectedBymineActiverevealMinegetAllOwnedMinesaddOwnedMineremoveOwnedMineremoveAllOwnedMines
Notes
-
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Notes
Bottom Section
- Posted on June 5, 2017 - 22:43 (UTC)
- Tankbuster
- Note that this command uses AGL (very similar to ASL) positions, so if you want to use the moored or seabed mine, you'll have to find the appropriate negative z value that is underwater and convert that to ASL. Also note that you can't adjust the positions of sea mines after they've been created. The command is either ignored or not propagated across the network to clients.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters