buttonSetAction: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")  | 
				||
| Line 61: | Line 61: | ||
[[Category:Scripting Commands OFP 1.99|BUTTONSETACTION]]  | [[Category:Scripting Commands OFP 1.99|BUTTONSETACTION]]  | ||
[[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]]  | [[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]]  | ||
[[Category:Scripting Commands   | [[Category:Scripting Commands Armed Assault|BUTTONSETACTION]]  | ||
[[Category:Scripting Commands Arma 2|BUTTONSETACTION]]  | [[Category:Scripting Commands Arma 2|BUTTONSETACTION]]  | ||
[[Category:Command_Group:_GUI_Control|BUTTONSETACTION]]  | [[Category:Command_Group:_GUI_Control|BUTTONSETACTION]]  | ||
Revision as of 16:44, 3 June 2020
Description
- Description:
 - Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Arma: GUI Configuration for more information about user dialogs. Works with:
- CT_BUTTON
 - CT_XBUTTON
 - CT_ACTIVETEXT
 - CT_SHORTCUTBUTTON
 
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - [idc, action]: Array
 - idc: Number - control ID
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control - button control
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, "player exec ""reply.sqs"""];- Example 2:
 _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
Additional Information
- See also:
 - buttonActionctrlActivate
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on October 5, 2009 - 16:23
 - kungtotte
 - 
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
 
Bottom Section
- Posted on February 15, 2016 - 10:15 (UTC)
 - Molaron
 - This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
 
- Posted on June 11, 2016 - 19:24 (UTC)
 - Nomisum
 - 
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];works! thanks to Kronzky for commenting this workaround in the VBS wiki 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.5
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands Armed Assault
 - Scripting Commands Arma 2
 - Command Group: GUI Control
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters