compileFinal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}")
No edit summary
Line 13: Line 13:
* removal by [[nil]]
* removal by [[nil]]
* remote rewrite using [[publicVariable]], [[publicVariableClient]] and [[publicVariableServer]]
* remote rewrite using [[publicVariable]], [[publicVariableClient]] and [[publicVariableServer]]
{{Informative | This feature available only in retail version of Arma 3}}
  |DESCRIPTION=
  |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 08:13, 13 July 2020

Hover & click on the images for description

Description

Description:
Compile expression and makes it final, preventing it from:
This feature available only in retail version of Arma 3
Groups:
Uncategorised

Syntax

Syntax:
Code = compileFinal expression
Parameters:
expression: String
Return Value:
Code

Examples

Example 1:
myCode = compileFinal "a = a + 1"; call myCode;
//--- Repeated compile won't have any effect myCode = compileFinal "a = a + 2";
//--- Duplicate code will be final as well myDuplicateCode = myCode;

Additional Information

See also:
compilecallspawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 14, 2013
AgentRev
When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.

Bottom Section

Posted on May 27, 2017 - 11:58 (UTC)
IT07
in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.