addMPEventHandler: Difference between revisions
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Revision as of 13:21, 18 September 2020
Description
- Description:
- Adds MP event handler (EH) to the given object and returns EH handle.
MP event handlers are added globally to every client on network in multiplayer and will fire on every client too upon event. If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in _this variable.
Since Arma 3 v.1.63.137807 the EH handle is also stored in _thisEventHandler variable and is available during EH code execution.
- Groups:
- Multiplayer
Syntax
- Syntax:
- object addMPEventHandler [type, expression]
- Parameters:
- object: Object - object to monitor
- type: String - event handler name
- expression: String or Code - expression to execute
- Return Value:
- Number
Examples
- Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 8, 2015 - 12:24 (UTC)
- Killzone Kid
- MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Multiplayer
- Scripting Commands: Global Effect
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Command Group: Event Handlers