elevatePeriscope: Difference between revisions
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|version= 1.99 |Game version= | |version= 1.99 |Game version= | ||
|gr1= Object Manipulation |GROUP1= | |||
|gr2= Animations |GROUP2= | |||
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Revision as of 11:18, 24 September 2020
Description
- Description:
- Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with animate command. A PeriscopeElevationChanged entity event handler is also provided.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle elevatePeriscope [turret, elevation, speed, blockuser]
- Parameters:
- vehicle: Object - vehicle with periscope tech
- [turret, elevation, speed, blockuser]: Array
- turret: Array - turret on which periscope is located
- elevation: Number - elevation range 0...1
- speed (Optional): Number or Boolean - config anim speed multiplier, 2 - twice as fast, 0.5 - twice as slow, etc. -1 - default config speed. If true is used as param, the change in elevation is almost instant.
- blockuser (Optional): Boolean - true to disable user ability to control periscope with keyboard. The change is persistent unless you set it to false again.
- Return Value:
- Nothing
Examples
- Example 1:
_eddie elevatePeriscope [[0], 0.75, 0.1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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[[Category:Introduced with arma3dev version ]][[ Category: arma3dev: New Scripting Commands | ELEVATEPERISCOPE]][[ Category: arma3dev: Scripting Commands | ELEVATEPERISCOPE]]