forceRespawn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Multiplayer |GROUP1= | |gr1 = Multiplayer |GROUP1= | ||
| Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment. |DESCRIPTION= | | Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment. |DESCRIPTION= | ||
| '''forceRespawn''' unit |SYNTAX= | | '''forceRespawn''' unit |SYNTAX= | ||
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|x1= <code>[[forceRespawn]] [[player]]; | |x1= <code>[[forceRespawn]] [[player]]; | ||
</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
| [[playerRespawnTime]], [[setPlayerRespawnTime]]|SEEALSO= | | [[playerRespawnTime]], [[setPlayerRespawnTime]]|SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:23, 17 January 2021
Description
- Description:
- Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
forceRespawn player;
Additional Information
- See also:
- playerRespawnTimesetPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note