weaponAccessories: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Unit Inventory |GROUP1= | |gr1= Unit Inventory |GROUP1= | ||
| Get array with all items linked to a given weapon. | | Get array with all items linked to a given weapon. | ||
{{Important | This command does not return loaded magazines, see [[weaponsItems]]}} |DESCRIPTION= | {{Important | This command does not return loaded magazines, see [[weaponsItems]]}} |DESCRIPTION= | ||
| unit '''weaponAccessories''' weapon |SYNTAX= | | unit '''weaponAccessories''' weapon |SYNTAX= | ||
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|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1= | |x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1= | ||
| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO= | | [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 04:23, 17 January 2021
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]
Additional Information
- See also:
- weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.