BIS fnc moduleChat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Modules | |gr1= Modules | ||
|eff= local |MP effects= | |eff= local |MP effects= | ||
| Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | | Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | ||
| [logic, units, isActivated] call [[BIS_fnc_moduleChat]] | | [logic, units, isActivated] call [[BIS_fnc_moduleChat]] | ||
|p1= logic: [[Object]] the logic. Possible [[setVariable]] parameters: | |p1= logic: [[Object]] the logic. Possible [[setVariable]] parameters: | ||
Line 20: | Line 20: | ||
** "2": [[sideChat]] | ** "2": [[sideChat]] | ||
** "3": [[commandChat]] | ** "3": [[commandChat]] | ||
** "4": [[globalChat]] | ** "4": [[globalChat]] | ||
|p2= units: [[Array]] of [[Object|Objects]] - list of chatting units | |p2= units: [[Array]] of [[Object|Objects]] - list of chatting units | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module | ||
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | | [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= <code>myLogic [[setVariable]] ["Channel", "2"]; | |x1= <code>myLogic [[setVariable]] ["Channel", "2"]; | ||
myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"]; | myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"]; | ||
[myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code> | [myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code> | ||
| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]] | | [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]] | ||
}} | }} | ||
Revision as of 23:12, 17 January 2021
Description
- Description:
- Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleChat
- Parameters:
- logic: Object the logic. Possible setVariable parameters:
- "Text": String - the text to be sent
- "Channel": String - (Optional, default "0") a number as a string:
- "0": groupChat
- "1": vehicleChat
- "2": sideChat
- "3": commandChat
- "4": globalChat
- units: Array of Objects - list of chatting units
- isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;
Additional Information
Notes
-
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