BIS fnc sceneGetObjects: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)  | 
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{{Function  | {{Function  | ||
| arma2   | | arma2  | ||
|1.00  | |1.00  | ||
|gr1= Broken Functions   | |gr1= Broken Functions  | ||
|gr2 = Scenes   | |gr2 = Scenes  | ||
| {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}}  | | {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}}  | ||
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]</code>  | ]</code>  | ||
{{Important|  | {{Important|  | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}   | Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | ||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]   | | [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]  | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]   | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]  | ||
|p2= radius: [[Number]] - (Optional, default 20)   | |p2= radius: [[Number]] - (Optional, default 20)  | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])   | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | ||
| [[Script_(Handle)|Script handle]]   | | [[Script_(Handle)|Script handle]]  | ||
|x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code>   | |x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code>  | ||
| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]   | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]  | ||
}}  | }}  | ||
Revision as of 23:45, 17 January 2021
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script handle
 
Examples
- Example 1:
 [player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note