enableInfoPanelComponent: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma3  | | arma3 | ||
| |1.72 | |1.72 | ||
| |gr1= Custom Panels  | |gr1= Custom Panels | ||
| | Controls availability of component to given object info panel.  | | Controls availability of component to given object info panel. | ||
| | unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]  | | unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
| |p1= unit: [[Object]] - the concerned vehicle  | |p1= unit: [[Object]] - the concerned vehicle | ||
| |p2= panelID: [[String]] - "left" or "right" can be used as panel names  | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
| |p3= componentClassOrType: [[String]]  | |p3= componentClassOrType: [[String]] | ||
| |p4= enable: [[Boolean]]  | |p4= enable: [[Boolean]] | ||
| | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)  | | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
| |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]  | |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
| |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | ||
| Line 33: | Line 33: | ||
| |p25= enable: [[Boolean]] |PARAMETER25= | |p25= enable: [[Boolean]] |PARAMETER25= | ||
| |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)  | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
| |x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | |x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | ||
| <nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code>  | <nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code> | ||
| | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]]  | | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] | ||
| }} | }} | ||
Revision as of 00:37, 18 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
- // enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
- 
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