infoPanelComponentEnabled: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma3  | | arma3 | ||
| |1.72 | |1.72 | ||
| |gr1= Custom Panels  | |gr1= Custom Panels | ||
| | Controls availability of component to given object info panel.  | | Controls availability of component to given object info panel. | ||
| | unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType]  | | unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | ||
| |p1= unit: [[Object]] - the concerned vehicle  | |p1= unit: [[Object]] - the concerned vehicle | ||
| |p2= panelID: [[String]] - "left" or "right" can be used as panel names  | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
| |p3= componentClassOrType: [[String]]  | |p3= componentClassOrType: [[String]] | ||
| | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)  | | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
| |s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType]  | |s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | ||
| |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | ||
| Line 27: | Line 27: | ||
| |p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23= | |p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23= | ||
| |p24= componentClassOrType: [[String]]  | |p24= componentClassOrType: [[String]] | ||
| |r2= [[Boolean]]  | |r2= [[Boolean]] | ||
| |x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}} | |x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}} | ||
| _state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code>  | _state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code> | ||
| |x2= <code>{{codecomment|//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false}} | |x2= <code>{{codecomment|//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false}} | ||
| _state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];</code>  | _state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];</code> | ||
| | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[enableInfoPanelComponent]]  | | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[enableInfoPanelComponent]] | ||
| }} | }} | ||
Revision as of 00:45, 18 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean
Examples
- Example 1:
- //returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
- Example 2:
- //returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent
Notes
- 
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