loadStatus: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\|= * " to " ") | ||
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| | [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
| |mp= This command doesn't work in Multiplayer  | |mp= This command doesn't work in Multiplayer | ||
| |x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code> |EXAMPLE1= | |x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code> |EXAMPLE1= | ||
Revision as of 21:44, 17 January 2021
Description
- Description:
- Loads object's properties from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command doesn't work in Multiplayer
- Groups:
- Weapon PoolMission Information
Syntax
Examples
- Example 1:
- _ok = player loadStatus "playerState";
Additional Information
- See also:
- saveStatus
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
 
	