BIS fnc doorOpen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
||
Line 7: | Line 7: | ||
|gr1 = Scripts | |gr1 = Scripts | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
| Open a door with an animated doorhandle. | | Open a door with an animated doorhandle. |
Revision as of 02:50, 18 January 2021
Description
Syntax
- Syntax:
- [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
- Parameters:
- building: Object - (Optional, default objNull)
- doorAnimation: String - (Optional, default "")
- upDownAnimation: String - (Optional, default "")
- downUpAnimation: String - (Optional, default "")
- animationPhase: Number - (Optional, default 1)
- Return Value:
- Nothing
Examples
- Example 1:
[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note