captiveNum: Difference between revisions
| m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl>  <h3 style='display:none'>Bottom Section</h3>" to "") | Lou Montana (talk | contribs)  m (Text replacement - " {3,}\|" to "  |") | ||
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| [[hint]] [[str]] [[captive]] _unit; {{cc|true}} | [[hint]] [[str]] [[captive]] _unit; {{cc|true}} | ||
| [[hint]] [[str]] [[captiveNum]] _unit; {{cc|1024}}</code> | [[hint]] [[str]] [[captiveNum]] _unit; {{cc|1024}}</code> | ||
| | [[captive]], [[setCaptive]] | | [[captive]], [[setCaptive]] | ||
Revision as of 17:02, 18 January 2021
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
 If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- _captivity = captiveNum _unit;
- Example 2:
- _unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024
Additional Information
- See also:
- captivesetCaptive
Notes
- 
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