isCollisionLightOn: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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|  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]
|  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]


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Revision as of 15:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if vehicle collision lights are on otherwise false.
Groups:
Lights

Syntax

Syntax:
isCollisionLightOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_collisionLightOn = isCollisionLightOn heli;

Additional Information

See also:
isEngineOnisLightOnsetPilotLightsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 6, 2015 - 08:25 (UTC)
Killzone Kid
Bind Collision light action to UserAction 2 this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];