setRandomLip: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[Nothing]]
| [[Nothing]]


|x1= <code>[[player]] [[setRandomLip]] [[true]];</code>
|x1= <code>[[player]] [[setRandomLip]] [[true]];</code>


| [[say]], [[setMimic]], [[setFaceAnimation]], [[setFace]]
| [[say]], [[setMimic]], [[setFaceAnimation]], [[setFace]]

Revision as of 17:59, 18 January 2021

Hover & click on the images for description

Description

Description:
Enables/Disables random lip. When enabled, the unit continuously moves its lips as if it is talking.
Groups:
Object Manipulation

Syntax

Syntax:
unit setRandomLip bool
Parameters:
unit: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
player setRandomLip true;

Additional Information

See also:
saysetMimicsetFaceAnimationsetFace

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note