setTriggerArea: Difference between revisions

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Revision as of 02:04, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Triggers

Syntax

Syntax:
Syntax needed
Parameters:
trigger: Object - object of the type "EmptyDetector"
[a, b, angle, isRectangle, c]: Array
a: Number - trigger area X size / 2, in meters
b: Number - trigger area Y size / 2, in meters
angle: Number - trigger area rotation in degrees
isRectangle: Boolean - true if rectangle
c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height Template:Since
Return Value:
Return value needed

Examples

Example 1:
_trigger setTriggerArea [100, 50, 45, false];
Example 2:
_trigger setTriggerArea [100, 50, 45, false, 100];
Example 3:
_trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
See also needed

Notes

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