addMusicEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 | | arma3 |
Revision as of 22:33, 22 January 2021
Description
- Description:
- Description needed
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [type, function]: Array
- type: String - "MusicStart" or "MusicStop"
- function: String or Code. Passed params array:
- 0: CfgMusic class name
- 1: this event handler id
- Return Value:
- Return value needed
Examples
- Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
- Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 4, 2013 - 13:30
- Druid
- There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.